The year? 2045. The place? The ruins of an area once known as the bustling city of Chicago. The who?
Well, that's for you to decide...Robocalypse
V 1.0You descend from a weary state of unconsciousness, the hazy glow of the sun glaring into your eyes. As you steadily begin to situate yourself, you observe the surroundings in which you appeared in such an ominous matter. It seems to be the wreckage of your boat. Can't seem to remember wrecking it... Out of nowhere, striking pains emerge from your gut, and your revival efforts are brought to an abrupt halt. You look up towards the ever intensifying sun, but in it's place is a welcoming hand. You gratefully grasp it, and soon enough you're on your feet. A short but well built man stands in front of you, with satchel on his back, and a weapon in hand. "Who are you?" You quickly ask. "Nigel." "Nigel who?"
"Just Nigel." He responds, a faint grin escaping his face. Quick as lightning, he draws his strange weapon, pointed directly at your head."Now you tell me traveller. Who are you?"
Who are you?
Application
Name:
Weight:
Weapon Type:
Description:
Personality:
Skill/Perk
Characters
Aspernor
Medium
Machine Pistol
Dark hair, fit, natural leader, likes the color green.
Character Traits
Weight: This trait determines how quickly your character can move in firefights, quests, etc. it also alters your max health. *This trait will affect quests and firefights.
Weapon Type: This trait heavily affects your firefight experience, drastically changing the outcome of a firefight based on range, damage, rate of fire, and skill. Rather than having different kinds of one type, there is one pistol, one submachine gun, etc. however, there are skill ranks and attachments that level that level the battlefield in their own way. The weapon types are:
Pistol, Shotgun, Submachine Gun, Assault Rifle, Sniper, Machine Pistol, and Launcher-types(Rockets and Grenades)
*This trait will affect firefights.
Description
Well, just describe your character.
*This trait will not affect quests or firefights.
Personality
The personality trait can determine quests. Some people only offer money and rewards for quests based on your personality. Otherwise, it just describes your character. Evil characters can get big rewards, but quests aren't offered as much, while good characters receive many lower paying quests. Personalities include: Good: Kind, Gentle, Generous Neutral: Rough, Quiet, Mysterious Evil: Mean, Criminal, Greedy
*This trait will affect quests.
Perks/Skills
Perks and Skills can often result in new and/or higher paying quests, as well as adding valuable tools in firefights. While these traits heavily affect gameplay, few of these perks describe your character(unlike personality). Perks available are:
Lucky Marksman Kevlar Handy Modder Quick-Learner
+ + + + + +
Dodging Accuracy Health Repair Damage Level up faster
*This trait will affect quests and firefights.
Now that you've read over the application, post your character for assured entrance into...
Robocalypse